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Project Description:
A mobile game where the player controls two balloons simultaneously using two fingers, avoiding various obstacles. The game features multiple levels, challenging hurdles, and four boss battles to overcome.
My Role in the Project - Senior Unity Developer:
- Designed and implemented the core architecture of the game.
- Developed dynamic AI for obstacles and hurdles.
- Implemented a balloon skin customization system.
- Designed the level system, structuring progression and challenges.
Challenges and Solutions:
Creating engaging enemies and obstacles was a challenge, but I made the gameplay fun by using 2D IK animations and unpredictable enemy behaviors to keep players on their toes.













